

The Daz Studio application is free and can export to model formats like DAE and FBX that Blender can use, making the initial import process quite simple.

THAT WAY THE ASSET IS YOURS, THE ONLY THING YOUR PIRATING IS THE CONCEPT OF THE ITEM AND YOU GET WHAT YOU MAKE. IF YOU WANT IT THAT BAD, FIND PICTURES OF SOMETHING YOU WANT AND MODEL IT YOURSELF USING THE PICTURES AS A REFERENCE GUIDE. IF THERE ISN'T A CONVERTOR OR A PLUGIN TO GET IT INTO THE 3D EDITOR YOUR USING, THEN YOU EITHER HAVE TO BITE THE BULLET A GIVE UP OR FIND AN EDITOR THAT WILL DO THE JOB.įURTHERMORE: NOBODY IS GOING TO FORK OUT MONEY FOR A MODEL AND PIRATE A COPY OF IT FOR SFM JUST BECAUSE SOMEONE WANTS IT. THE PROCESS IS SIMPLE, THE WORK BEHIND THE PROCESS NOT SO MUCH, BUT GETS EASIER EVERYTIME YOU DO IT. GET THE ASSET INTO A 3D EDITOR, EDIT IT, ADD BONES IF NONE EXIST OR MORE ARE NEEDED, WEIGHT PAINT IT TO WORK, TEXTURE IT WITH MATERIALS AND TEXTURES, EXPORT IT AS DMX/SMDs, CONVERT TEXTURES TO VTF, WRITE VMTs, WRITE THE QC and COMPILE THE MODEL. THE PROCESS AFTER GETTING IT INTO THE 3D EDITOR IS THE SAME AS IT WOULD BE FOR CONVERTING A MMD DOLL, XNA DOLL, VALVE CUSTOM CHARACTER OR THE THING YOU CREATED FROM SCRATCH. IT DOESN'T MATTER WHAT THE ASSET IS, IF YOU CAN FIND A PLUGIN THAT WILL IMPORT THE DAZ DIRECTLY INTO YOUR 3D EDITOR YOUR IN, IF IT DOESN'T, THEN YOU HAVE TO FIND A WAY OF CONVERTING IT FROM THE FORMAT IT IS IN TO A FORMAT THAT IS SUPPORTED BY THE 3D EDITOR YOUR USING AND THAT 3D EDITOR HAS TO BE CAPABLE OF PRODUCING SOURCE FORMAT SMDs OR DMXs.
